In this weeks Game Facts series I will be looking at Fallout 4 and providing you with some interesting facts and statistics I've uncovered.
What is Fallout 4?
Fallout 4 is a post-apocalyptic action RPG game set in 2287 that follows the story of the only survivor of Vault 111, an underground nuclear fallout shelter. After witnessing the murder of your spouse and kidnapping of your son, you embark on an adventure to search for your missing child.
Fallout 4 was developed by Bethesda Game Studios and Published by Bethesda Softworks. Fallout 4 was a commercial and critical success. It generated $750 million within 24 hours and won the game of the year award from the 19th ceremony of the Academy of Interactive Arts & Sciences.
Wait... how many?
Fallout 4 hosts a bunch of characters capable of having detailed conversations with you and in fact each other. Fallout 4 has over 111,000 lines of dialogue! 13,000 of these are spoken by the character you control.
If you return to Vault 111 with a companion, upon approaching the cryo-bay where your spouse was murdered, your companion will have an emotional moment and condole you.
The Fallout 4 Far Harbor DLC included an obvious Titanic Easter Egg. If you swim across the lake north of The Nucleus, you'll come across a door with two skeletons on it. Just like in the movie, one skeleton is lying on the door while the other is in the water holding onto it. God damn it Rose, you never learn!
Vault-Tec built Vault 75 as a haven for the children of Malden Middle School in case of a nuclear event. Children and their families entered the vault when the bombs fell during the Great War. They separated children from their families and escorted the youngsters into the atrium. The adults were told they were receiving "orientation" and were all executed by security.
This execution was in line with the true purpose of Vault 75, to enhance the gene pool of its residents to create stronger and more intelligent subjects. The children were tested both physically and mentally, with anyone that was deemed useless being executed before the age of 18.
Welcome to Rehab
Vault-Tec created Vault 95 as a rehabilitation facility for drug addicts. The vault would give drug addicts a place for rehabilitation and a shelter from the nuclear fallout.
The Vault 95 terminal entries show that the rehab program was a success, and the residents overcame their addictions. After many years, a planted Vault-tec agent unearthed a pre-placed stash of chems and alcohol to test the social and psychological reactions of the community. All the vault's inhabitants either died of overdose or in-fighting which left the Vault abandoned until Gunners later use it as a place of refuge.
The Upper Class
Vault-Tec built Vault 114 as a place to put Boston's upper class and their families. The upper class that were chosen consisted of local and state government, local luminaries and business people. Future members of the Vault were made well aware they would cohabit with other citizens of similar wealth and influence.
Vault-Tec oversold the Vault, many of the upper-class residents had to live and sleep in single room apartments, share dining and bathing quarters, and amenities were minimal.
Vault 114 staff were interviewing individuals for the Overseer position, specifically trying to find someone with no government or leadership experience and who was strongly anti-authority. "Soup Can Harry" was the man given the job. Soup Can was presumably homeless and once ate Abraxo cleaner as he states "I seen the back of them Abraxo boxes. 'Not for consumption?'? Don't you tell me what to do, I'll eat what I want!"
Vault 114 personnel were strictly instructed not to undermine Soup Can's authority even if it caused discomfort, embarrassment or harm to the residents. The point was to take away the luxury of the residents and give them an incompetent leader and monitor their reactions to stressful situations.